I still remember the adrenaline rush when Season 16 dropped in Overwatch 2, introducing the chaotic fun of Stadium mode. As a gunslinger enthusiast, I immediately locked Cassidy – no counterswaps meant I could fully commit to transforming this sharpshooter into a customized powerhouse through rounds of cash-earning carnage. The thrill came from stacking Powers and Items into explosive synergies, turning Peacekeeper into a high-noon nightmare. With six DPS heroes available, Cassidy stood out with his brutal simplicity: land criticals, control space with Flashbang, and unleash Deadeye when the moment sings. But with three upgrade categories and dozens of choices every other round, building him felt like assembling a lethal puzzle. 😤
🔥 The High-Damage Ammo Spam Build
My favorite playstyle cranks Cassidy’s weapon damage to absurd levels using ammo-centric Powers. Full House became my cornerstone – each bullet in Peacekeeper’s chamber boosted my next shot by 1% damage, maxing at a terrifying +25% with a full clip. Paired with Dead Man Walking (critical eliminations granting extra ammo), I could chain kills endlessly. Early rounds focused on foundational Items:
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(WPN) Weapon Grease: +5% attack speed
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(WPN) Ammo Reserves: +20% max ammo
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(WPN) Stockpile: +5% attack speed & +25% max ammo
Mid-game, Wanted Poster (SURV) let me farm 500 extra cash per Deadeye elimination – crucial for purple-tier upgrades later. People also ask: "How do you sustain damage without reloading constantly?" The answer lies in Commander’s Clip (restores 10% ammo on ability use) and Quickload Chamber, which adds bonus ammo when reloading near enemies. For endgame, I prioritized:
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🎯 (WPN) Eye of the Spider: +25% weapon power & +10% execute damage
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⚡ (WPN) Codebreaker: +15% power & 50% armor ignore
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💥 (SURV) Phantasmic Flux: Lifesteal and Overhealth at full HP
This build turns Cassidy into a relentless bullet-hose, melting tanks and squishies alike.
🛡️ The Unkillable Roller Build
When facing dive-heavy comps, I shifted to a survival-focused setup using Combat Roll enhancements. Just Roll With It was game-changing – making me invulnerable during rolls while healing 30% HP afterward. Combined with Hot Potato (Flashbang adding 3 ammo on hit), I could brawl aggressively. Early Items emphasized durability:
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🛡️ (SURV) Armored Vest: +25 armor
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❤️ (ABL) Power Playbook: +10 ability power
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🔄 (WPN) Plasma Converter: +10% weapon lifesteal
Mid-game, Frankie’s Fixer (SURV) healed 10 HP per ammo loaded during rolls – perfect for clutch recoveries. People also ask: "How do you counter high-HP enemies?" Volskaya Ordnance deals +5% extra damage per 100 HP they have over you (up to +20%), while Weapon Jammer steals attack speed on hit. Late-round staples included:
Item | Effect |
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Talon Modification Module | +15% weapon power |
Commander’s Clip | Ammo restore on ability use |
Phantasmic Flux | Lifesteal & Overhealth synergy |
This build kept me alive through insane focus fire, letting me outlast opponents in prolonged fights.
💡 Advanced Tactics & Power Synergies
Stadium mode’s true magic lies in stacking Powers. Combining Flash In The Pan (Flashbang kills grant 15% ult charge) with Dead Man Walking created a deadly loop: critical hits → ammo refills → faster Deadeyes. I’d often open rounds with Hot Potato for free ammo, then swap to Full House when cash flowed. Key lessons:
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Use Wanted Poster temporarily for cash farming before swapping to combat items
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Eye of the Spider and Codebreaker shred armored targets like Ramattra
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Weapon Jammer’s attack speed steal counters hyper-mobile DPS (e.g., Tracer)
People also ask: "What’s Cassidy’s biggest weakness in Stadium?" Range limitations. Without mobility items, snipers can punish you – always flank using cover!
After dozens of matches, Cassidy remains my go-to for explosive Stadium plays. His flexibility lets you adapt from glass cannon to unkillable duelist – all while fanning the hammer to that satisfying click. 🤠 So, fellow gunslingers: when the clock strikes high noon, which build will you draw first?